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- /*//////////////////////////////////////////////////////////////////////////////
- //
- // File: mviewpch.h
- //
- // Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
- //
- //
- //////////////////////////////////////////////////////////////////////////////*/
-
- // identifier was truncated to '255' characters in the browser information
- #pragma warning(disable: 4786)
-
- //==========================================================================;
- //
- // Copyright (C) 1998 Microsoft Corporation. All Rights Reserved.
- //
- // File: trivwin.cpp
- // Content: Trivial windowed application that uses the
- // DirectX Initialization API.
- //
- //**************************************************************************/
-
- #include <windows.h>
- #include <mmsystem.h>
- #include <commdlg.h>
- #include <tchar.h>
- #include <commctrl.h>
- #include <shellapi.h>
-
- #include <objbase.h>
- #include <initguid.h>
-
-
- #include <malloc.h> // _alloca
- #include <stdio.h>
-
- #include <d3d9.h>
- #include <d3dx9.h>
-
- #include "common.h"
- #include "resource.h"
- #include "filestrm.h"
- #include "gxcrackfvf.h"
- #include "d3dArcball.h"
- #include "StripOutline.h"
- #include "AdjOutline.h"
- #include "EdgeOutline.h"
- #include "ShowNormal.h"
- #include "showarcball.h"
- #include "treeview.h"
- #include "d3dxapp.h"
- #include "npatchoutline.h"
-
- #include "skin.h"
-
- #include "d3dx9anim.h"
-
- #include "util.h"
-
- #include "gxu.h"
- #include "mview.h"
-
- #ifdef _DEBUG
- #define MEM_DEBUG 1
- #endif
-
- //#define DEBUG_VS // Uncomment this line to debug vertex shaders
- //#define DEBUG_PS // Uncomment this line to debug pixel shaders
-